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(+1)

Nice graphics, original idea, but jump is unreliable (sometimes doesn’t jump) which makes this too infuriating. I’ve seen this problem in one other jam game, I wonder whether this is a bad input handling or a Godot bug 🤔

Happens in Edge on Windows where our platformer game seems to register jump input correctly. Strange.

(+1)

Thanks for the feedback. I didn't implement something like a input buffer to store inputs a bit ahead of time to makes things run a bit better. Also I only tested that on Firefox, I'm guessing there could be some differences depending on the platform :/

(+1)

Godot takes care of input buffering/handling, you just need to ask for it correctly at correct places.

But I’m sure you’d figure that out eventually if you had enough time, nice game regardless :)