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(+1)

Thanks for the feedback. I didn't implement something like a input buffer to store inputs a bit ahead of time to makes things run a bit better. Also I only tested that on Firefox, I'm guessing there could be some differences depending on the platform :/

(+1)

Godot takes care of input buffering/handling, you just need to ask for it correctly at correct places.

But I’m sure you’d figure that out eventually if you had enough time, nice game regardless :)