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(+1)

This immediately causes a `Seg fault` when trying to play the Linux build for me. I have recently updated drivers, but maybe it's still on my end. Here's the output from the terminal.
```

Godot Engine v4.0.beta1.official.20d667284 - https://godotengine.org
Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - GeForce GTX 970M
Segmentation fault
```

(+1)

i wish i knew the answer here, but ive downloaded the zip on 2 of my linux machines and it seems to run on them. However, my machines use AMD and intels integrated graphics...so my only possible guess here is an nvidia gpu issue with vulkan. Perhaps you need a new driver, but id be interested to know if you can run other games without issue that use 4.0. sorry 😔

Thanks for letting me know the linux build was tested. I'll give it another try at some point.

If you've got the time for it, could you run `lspci -k | grep -EA3 'VGA|3D|Display'` on your linux machines and share what it says for
`Kernel driver in use: ####`?

hey, so for my AMD PC, I'm getting 'amdgpu' and for my IG laptop Im getting 'i915'

(+1)

Thanks, mine says 'nvidia'. I found another Godot 4.0 linux build game and the same thing happened when I tried playing it, so it's probably something on my end.

(+1)

I do know that vulkan generally seems higher end, but also I remembered that when you create a project you could choose either vulkan clustered/mobile as the  renderer. I'm wondering if it would run without issue if the render was with mobile. Either way it's unfortunate :(