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A jam submission

Potion PanicView game page

Godot Wild Jam 49 submission (theme: Unstable)
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Potion Panic's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#243.5123.818
Fun#293.0943.364
Audio#333.0943.364
Originality#333.0103.273
Overall#352.9633.221
Controls#382.8433.091
Theme#403.0943.364
Accessibility#602.0912.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

Cool little game) I liked that the gameplay is so chaotic. On the second try, I understood what to do and prepared all three potions. True, I did not understand what to do with them ... Probably, is it just a victory? Anyway, it was fun)

UPD. I figured out what to do with the potions and replayed the game. Cool ending :/)

Developer

Hello! We realize more now that the instructions tend to be a bit unclear, it takes a bit of trial and error to figure out what to do the potions afterwards. Good to know that you figured it out :). Glad that you enjoyed our game, yours was really fun too!

(+1)

Fun and cute game! The title button crashed the game for me though.

Developer

That is unfortunate, not sure why that happened as it worked in testing, thanks for letting us know! Glad you had fun!

Submitted(+2)

Very cute and charming game! I liked the artstyle and the gameplay also felt pretty solid. My only suggestion for the future would be to maybe give the audio a bit more attention. It's such a cheap way to really make a scene feel right. I mean during gameplay the sounds were good, but the menu and the ending cutscene was almost completely silent, which is a shame becuase it was such an adorable ending. :D

Anyways. Good job! Best of luck for future games as well!

Developer(+1)

Thank you for the kind advice! I agree that some parts of the game were pretty silent. Especially the cutscene; we were actually planning to add sounds to that scene but when it was finished there wasn't enough time to add it all in before the submission date. I will take this as an opportunity to plan more carefully in my future games. Best of luck to you too!

Submitted(+3)

Very cute game! I didn't manage to figure out how to submit the created potions... I mixed all of them and put them on the tables but the counter didn't go down. Putting them in the recycling bin didn't do it neither ^^ Maybe add some arrows when you're holding a correct potion so the player knows where to put it.

Also I think it would help the graphics a lot to enable anti-aliasing and maybe some shading (either baked, runtime or SSAO, but that only works on better graphics cards). Also some height fog could be nice :)

Developer(+1)

Huge fault on us we forgot to add that instruction in game! We added more instructions on our games main page. You are meant to walk up to the tree guy and give him the potions. Thank you you for the recommendation of putting an arrow, we will definitely think of these things next time.

Submitted(+3)

Such a lovely visual concept. I enjoyed the design and the sound and character. The idea of the game was to make potions? But what for? Didn't really understand what I was supposed to be doing and why.

It was really hard to mix a potion! Pressing k and trying to keep the bar in the green was really tricky. I think it's always worth having a gradual increase in difficulty as you game develops. This seemed a bit too "expert mode" from the start.

So really great visuals. Fantastic production quality. And great concept. Just a little too hard for me!

Developer

Thanks for bringing this to our attention 馃憤 I feel we forget to take a step back and ensure the game starts off simple and builds up from there. Great feedback and will keep in mind for the future.

Submitted(+1)

This immediately causes a `Seg fault` when trying to play the Linux build for me. I have recently updated drivers, but maybe it's still on my end. Here's the output from the terminal.
```

Godot Engine v4.0.beta1.official.20d667284 - https://godotengine.org
Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - GeForce GTX 970M
Segmentation fault
```

Developer(+1)

i wish i knew the answer here, but ive downloaded the zip on 2 of my linux machines and it seems to run on them. However, my machines use AMD and intels integrated graphics...so my only possible guess here is an nvidia gpu issue with vulkan. Perhaps you need a new driver, but id be interested to know if you can run other games without issue that use 4.0. sorry 馃様

Submitted

Thanks for letting me know the linux build was tested. I'll give it another try at some point.

Submitted

If you've got the time for it, could you run `lspci -k | grep -EA3 'VGA|3D|Display'` on your linux machines and share what it says for
`Kernel driver in use: ####`?

Developer

hey, so for my AMD PC, I'm getting 'amdgpu' and for my IG laptop Im getting 'i915'

Submitted(+1)

Thanks, mine says 'nvidia'. I found another Godot 4.0 linux build game and the same thing happened when I tried playing it, so it's probably something on my end.

Developer(+1)

I do know that vulkan generally seems higher end, but also I remembered that when you create a project you could choose either vulkan clustered/mobile as the  renderer. I'm wondering if it would run without issue if the render was with mobile. Either way it's unfortunate :(

Submitted(+1)

Cute game! The team did a good job establishing the core mechanics.

Developer(+1)

Sorry for the late reply, thank you for playing! We're really glad you enjoyed it!

Submitted(+3)

Quite a fun game, reminded me of Overcooked, including the unstable portals! The models and animations are quite charming, and the music fits great. 

 One really minor nitpick is that the cauldron minigame took me a while to get used to... besides that, really enjoyed this one 馃檪馃憤

Developer(+1)

Thanks for playing and for the feedback! Yeah we initially took Overcooked as inspiration and starting putting spins on ideas. This was also a lesson for us to get people to playtest to balance things (like the cauldron).