I love how alive this art style feels and how well the colors are used. The game itself is quite short but visually this is absolutely wonderful and controls nicely too!
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Thanks! I tried implementing a bunch of the "best practices" for platformer controls (coyote time, input buffering, controllable height, etc.), and I feel like it really paid off. I wanted to expand on the concept, but had less time to work on it than I hoped. Hope to be able to do more level design next jam.