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I love how alive this art style feels and how well the colors are used. The game itself is quite short but visually this is absolutely wonderful and controls nicely too!

Thanks! I tried implementing a bunch of the "best practices" for platformer controls (coyote time, input buffering, controllable height, etc.), and I feel like it really paid off. I wanted to expand on the concept, but had less time to work on it than I hoped. Hope to be able to do more level design next jam.