The game looks and sounds really good! The mechanics of the dual world, although banal, is presented in a cool way. Unfortunately, I got stuck in one place and did not understand how to go further (Once I managed to dash into a nook behind a tree, but there was nothing .__.
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Thanks for trying it out! I could not figure out in time how to properly implement a fail system when you get stuck like that, so my hacky (and not clearly-communicated) remedy is to just give the player the option to reset the level. I suppose the other world needed some arrow indicators to guide the player on where to go, since the main world already had plenty of those.