Interesting 2.5D platformer. Though the visuals were simple, I think if you add some postprocess effects plus sound, that it would have made it all work nicely. After finding the start of the level, as I spawned where the boss was. I found there were 2 issues, the first is that combat didn't feel satisfying. You waive the chainsaw(?) appendage about to attack. Enemies aren't stunned -- like you are when hit -- and they take too many hits to die. Though I did like the spawned gib particles. The other issue is that you had space for jump along with LMB for attack. If there were other buttons, I don't recall seeing anything telling me about it. Jumping right using D and SPACE with my left hand, I find awkward and uncomfortable to do. From what I can see, you could have simply used W instead for jump and this wouldn't have been an issue. hope you work on it more, as I actually like the aesthetics of it and also like the fact that it isn't a 2D platformer.
Viewing post in Spaceship Salvage jam comments
Thank you for you review. Absolutely will add postprocessing, and sounds. I think you are right about combat i am definetly need add some feedback from atacking enemy's. About too many hits, i just forgot to reduce the hp of aliens. Jumping, just for me more comfortable to jump on space, and awkward on W. But will add the settings of the keyboard.