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Spaceship Salvage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #55 | 2.236 | 2.500 |
Metroidvania | #57 | 2.012 | 2.250 |
Presentation | #57 | 2.460 | 2.750 |
Overall | #59 | 2.180 | 2.438 |
Design | #62 | 2.012 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
Solo
External assets
No external assets
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Comments
Interesting 2.5D platformer. Though the visuals were simple, I think if you add some postprocess effects plus sound, that it would have made it all work nicely. After finding the start of the level, as I spawned where the boss was. I found there were 2 issues, the first is that combat didn't feel satisfying. You waive the chainsaw(?) appendage about to attack. Enemies aren't stunned -- like you are when hit -- and they take too many hits to die. Though I did like the spawned gib particles. The other issue is that you had space for jump along with LMB for attack. If there were other buttons, I don't recall seeing anything telling me about it. Jumping right using D and SPACE with my left hand, I find awkward and uncomfortable to do. From what I can see, you could have simply used W instead for jump and this wouldn't have been an issue. hope you work on it more, as I actually like the aesthetics of it and also like the fact that it isn't a 2D platformer.
Thank you for you review. Absolutely will add postprocessing, and sounds. I think you are right about combat i am definetly need add some feedback from atacking enemy's. About too many hits, i just forgot to reduce the hp of aliens. Jumping, just for me more comfortable to jump on space, and awkward on W. But will add the settings of the keyboard.
I did what you suggested and dropped down the left side to play through the whole game. I like the use of 3D assets from a side scrolling perspective as it gives a lot of natural depth. Also, the boss's behavior during the fight is well done.
I suppose the criticism I have is that there don't seem to be checkpoints during the platforming section, as I keep respawning at the boss room. This makes that section a little difficult to play through. Also, the hit stun for the player is a little bit long, especially because you can't attack during the stun window.
Okay. Will make better hit stun, that's easy to solve. Checkpoints 100% will be in next update. Thank you for your review <3
Interesting start here! I'm not sure if it started on the wrong screen or what; I began with a boss fight but the door wouldn't open after I beat it. Boss sprite was pretty cool though!
No everything is right. I just not maked anything after beating the boss. That will be in future updates. Thank you for your review <3
Oh no, i just realized that you are spawning at the boss room. That not the right
Oh no! :(