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Neat platformer and cool implementation of using the background of the level to indicate the timing of the beats. My first attempt was around 16:38, and it was fairly difficult mainly due to the controls and a couple of tight timings. I can't quite describe the problem, but I think it's mainly the walljump's stickiness when you try to jump while holding against the wall resulting in a tiny and awkward jump. I personally like the speed boost you get from jumping; it makes the movement feel more unique, and spamming it to move faster makes me feel like a speedrunner. The 3-color ones were fun levels and I really like them, though one minor suggestion would be to speed up the fading for faster tempos so that it's not as visually confusing.

This was a fun platformer, and I think you did well in capturing the feel of the B-side levels.

Thanks for that feedback! I'm happy you liked it. :) Your time is very impressive!

Yeah, I need to work on that stickiness and difficulty levels (probably I will not only create new but also change the existing ones to be a tad easier), I overshot with that quite a bit. And I'll make sure to tighten the fade in/out of the tiles.