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dalajnikon

128
Posts
4
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29
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A member registered Aug 28, 2022 · View creator page →

Creator of

Recent community posts

Loved the screen shader and the pixelart, great job!

I love the speedrunny vibe! The flip phone is a nice touch, and the sound is very satisfying!

I'd maybe make player crouch and walk slowly with shift if they can't slide as sometimes I needed to just revert and do the slide again, this way the game would punish the player without taking the progress away

Wow, that's so cool! Never seen such a game, extremely creative.

Thank you, appreciate it!

Thanks, glad you enjoyed it!

Thank you! As we all know humans have only one default fart, so that'd be unrealistic and not creative at all! (good point though, you hold longer for more points, damn)

egg?

Wow, for such a little game it has a lot to offer! The sounds are super satisfying, the movement is something to learn, music and art are very compatible! Great job!

I like the idea, quite original, love the stickmanesque vibe!

Neat little game, but watch out for the terrain generation - once the tree blocked my exit and could not  go out of the bus. Also don't put collision on the whole tree but rather at the lower part of it only, so that player can pass behind it.

I reaaally liked the pixelart and music! The story and vibe are also very chil, which I appreciate. Good job!

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Thank you and thanks for playing! 

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Thank you, appreciate it! :)) 

Cheers!

Love the artwork! Very concise and neat game :) it has a lot of the rogue like potential

Very original! Happy to have played it.

✨ Quality gameplay ✨

Very cute, I love the main screen art!

Simple idea yet very neat, I got the Stardew Valley vibes!

I'd like to have the indicator on what I need to catch while in the tank though.

Very funny and original game, I just had trouble that swiping makes both things swipe at once if swiped close enough. Visuals and music are great!

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I like the look, the music was also very nice!

I think there should be more visual aid on:

1. What player can interact with and where to find what

2. Clearer recipe list and client expectations

I haven't gone through tutorial or maybe I did something wrong there


Also the cat sprite in many directions is a veeery nice addition

Cool scroller, I'd add the sound aid to accent the projectiles being shot or planets/the moon being hurt/destroyed

Overall nice!

I love the Ghibli vibe, everything working together to create a chill experience.

Didn't see the cross on the top of the Gevont though, disappointed!

Great vibe, great artwork, loved it through!

Thanks! I must say i went all out with the weird pixelart 🔥

Thank you! 

Loved it, altough I'm in this photo and I'm not happy.

Quite challenging, I'd suggest to make less complex controls and more forgiving level.

Cool one!

This is the best entry I've seen!

Super funny and original, amazing music, artwork and design.

I found some bugs:

1. When im not in fullscreen the player is rotating by themselves

2. I can rotate only a few times before it's stuck


Would love to see the full game!

Wow, it's very cool!

Love the idea and the artwork, overall vibe is nice.

I got stuck on the "level" with Bratty Beth, Grint, JB and Sammy with 1 action left and already talked to everyone, so not sure what to to further.

And yeah, Richard IS a grand name.

I enjoyed it a lot! 3D is quite challenging so props to you.

Also i thought it was very funny that when I turn the health number also reverses, I'd suggest to flip the sprite in the scene only instead of the whole node.

Very cute game, the maneuvering between the enemies was satysfying, I lacked the explanation for the bullets and fish behaviours though

Additionally the main music could be done in the AudioPlayer node instead of the AudioPlayer2D node to avoid positional sound (unless that was the intent)


Good job!

Thank you, I appreciate it! Yeah, I used the 4.2.1 stable version. The crackling could also be the product of many agents navigating through the city (like the lag between losing and the ending screen).

Thanks! Yeah, I totally agree, it needs more activities. I just couldn't find more time for the development

Very neat, got a highscore of -5100 ;) I really dig the artstyle and music, it's quite hard to make such a catchy tune.

Tested on firefox: does not work. The error message says "Warning! The following features required to run Godot projects on the Web are missing: Cross Origin Isolation, SharedArrayBuffer".
Switched to Chrome and everything is fine.

Neat little game, I would suggest that the count starts a few seconds after the "play" or "restart" is clicked as it takes precious time to move your hand from the mouse to the keyboard.

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Thanks for the feedback! Yeah, the player animation could be better, and it is a mistake from the beginning of the jam -- I just pulled the random asset and just went with it but I guess I could have paid more attention to that as it is in the center of action.

Thanks for posting the screen recording, very original! I felt it was done by a true QA :D

Wow, the graphics and music is the next league, amazing!

Had some problem understanding exactly how to defeat all the enemies, and maybe an interactive tutorial would be better (I understand time constraints though).

And as someone mentioned, I think the vampire should be slower or at least it's first form should stay a bit longer.

Amazing entry!

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OMG I barely made it, it is quite tough at the end! I liked the minimalistic vibe of it.

BTW if you get a power-up and click escape and back the game starts running but the powerup menu is still there, restricting clicking anything else (yes, I forgot you should click the X instead of ESC but anyway)

Some ghosts remind me of the Gaster from Undertale, not sure if that was intended but cool detail.