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Wow. Godot 4 for a game jam. That is daring.

Your music composition was pretty good, as were your models. Time was cleraly spent on these. The graphics were very decent, especially considering that you used Godot 3D. (I haven't tried out the Godot 4 beta much. Last time I tried, I got so frustrated that the features were different and had little documentation that I gave up and switched to Godot 3.5. Perhaps I shall try again sometime). Anyway, back to your game. I liked the carving concept. It was actually really well executed. It would be nice to have a specific "comparison face" that you had to imitate, as well as have different sized pumpkins, but it is still good.

Again, I applaud you for trying out Godot 4 beta! Great game!

Thank you for playing and the feedback! 

I may have been a bit overambitious going with Godot4, but I figured a game jam was a good place to force me to learn. My biggest beef was fighting with lack of documentation, looking up stuff was also very difficult because anytime I searched for a problem I would find solutions for Godot 3 and then would have to resort to either looking at the source code or Github issue list. All in all though I feel like to Godot team is going in the right direction. I actually appreciate a lot of the changes they made once I found them, but I wouldn't quite recommend jumping into Godot 4 just yet due to lack of documentation. 

This was my first music composition so I am glad it came out well.

My OG plans were to have random faces generated (different pairs of eyes, nose, and mouth) that you had to match with your cutting and then get scored on by how close you were to the requested face, but as game jams go, once I hit the end crunch I had to scrap some of those features :'(  

Again thanks for playing!