Made me think of "Keep Talking and Nobody Explodes". You really nailed the feel of an obtuse interface. First play through I killed the screen opacity on accident and spent the rest of my minute trying to go back to fix it! It was fun, silly, and confusing. I was really confused when I got into the game considering the interface was the same as the pumpkin's. It kinda served as a tutorial, but also threw me in without knowing how things work. Its a tough spot because the fun of the game is tied around trying to figure out the interface, but just getting thrown into the deep end can put the random player off. If there was a better way to ramp up the difficulty and give the player a chance to progress into learning what to expect I think it would help a lot with the on-boarding. Overall well made game! The atmosphere and feel was well done and the story is hilarious.