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Thanks for the feedback!

Regarding the textures, they are generated in the most optimal size.
If you mean make the whole texture larger, you can simply scale up the texture in an image editor.

If you mean extending the texture with more empty space, I'm afraid that's not possible right now.

Out of curiousity, what is it you're wanting to achieve?

Thanks for the response!
I am re-packing the UVS and warp-imaging the color maps once in maya. The higher-res the source image for the warp, the less likely there is color-bleeding in the final color-map.   I have been upsizing with Photoshop, but wanted to know if there was a setting somewhere..
It's all good as-is
Thanks again!

I guess that makes sense. In that case, I'll see about adding a 'texture scale' for the next update!

Wow, thanks