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Thanks for the response!
I am re-packing the UVS and warp-imaging the color maps once in maya. The higher-res the source image for the warp, the less likely there is color-bleeding in the final color-map.   I have been upsizing with Photoshop, but wanted to know if there was a setting somewhere..
It's all good as-is
Thanks again!

I guess that makes sense. In that case, I'll see about adding a 'texture scale' for the next update!

Wow, thanks