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(+2)

Nice game, and congrats on completing the game jam! I played through til the Magnetic level, not sure how to beat that one. Definitely found it challenging at first, I realized you have to slow down and try to control it a bit more and that helped but had to play each level a few times to get past it. I like the concept and the graphics are quite nice, especially with the jam time constraint. It's awesome that you made so many levels in such a short time.

A few bits of hopefully constructive criticism:

1. As far as I can tell if you want to restart the entire level you have to hit escape a few times and then hit Enter. On web, this also takes you out of fullscreen mode. So restarting the level is a bit of a pain because then you have to also make it fullscreen again.

2. Theme wise I marked down a bit because it feels like the pumpkin could have been anything and it would have fit the aesthetic, I would have liked to see maybe a bit of something to tie it into the environment more than just the seeds.

3. Sometimes while in the tubes the camera would jump around a lot and it would be disorienting, sometimes I even found myself going backwards while only pressing W because the camera would spin around in a hectic way.

4. Sometimes because of that camera flip? thing you'd press W but you'd be going backwards. Basically then all your controls are reversed at that point. This happened a lot on the Magnetic level as I ended up on the bottom of the tube (but also on other levels).

Thanks for the fun! :D 

Thank you for all the feedback!  I agree with everything.

I was hesitant with adding another restart keybind because I didn't want to overcomplicate the controls. I think a rework of the respawn system would be more ideal.
The small tubes would definitely benefit by increasing their diameter to better accommodate the camera and have "less sticky" movement inside.
Levels 4 and 5 were last minute additions and are unfinished because of it. I underestimated just how long creating polished levels is going to take.  I'm aware of the strange camera behavior when upside down in the magnetic level. The entire magnet mechanic would need to be polished up, but I didn't want it to go to waste when it was already somewhat usable - just to include a bit more variety.

Thanks again for playing the game and leaving extensive feedback!