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A jam submission

Pumpkin RunView game page

Race to the finish!
Submitted by OFFLINE, niraami — 9 seconds before the deadline
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Pumpkin Run's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.1434.143
Overall#23.9293.929
Graphisms#24.2144.214
Theme / Rules#193.2863.286
Musics / Sounds#262.4292.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

Nice game, and congrats on completing the game jam! I played through til the Magnetic level, not sure how to beat that one. Definitely found it challenging at first, I realized you have to slow down and try to control it a bit more and that helped but had to play each level a few times to get past it. I like the concept and the graphics are quite nice, especially with the jam time constraint. It's awesome that you made so many levels in such a short time.

A few bits of hopefully constructive criticism:

1. As far as I can tell if you want to restart the entire level you have to hit escape a few times and then hit Enter. On web, this also takes you out of fullscreen mode. So restarting the level is a bit of a pain because then you have to also make it fullscreen again.

2. Theme wise I marked down a bit because it feels like the pumpkin could have been anything and it would have fit the aesthetic, I would have liked to see maybe a bit of something to tie it into the environment more than just the seeds.

3. Sometimes while in the tubes the camera would jump around a lot and it would be disorienting, sometimes I even found myself going backwards while only pressing W because the camera would spin around in a hectic way.

4. Sometimes because of that camera flip? thing you'd press W but you'd be going backwards. Basically then all your controls are reversed at that point. This happened a lot on the Magnetic level as I ended up on the bottom of the tube (but also on other levels).

Thanks for the fun! :D 

Developer

Thank you for all the feedback!  I agree with everything.

I was hesitant with adding another restart keybind because I didn't want to overcomplicate the controls. I think a rework of the respawn system would be more ideal.
The small tubes would definitely benefit by increasing their diameter to better accommodate the camera and have "less sticky" movement inside.
Levels 4 and 5 were last minute additions and are unfinished because of it. I underestimated just how long creating polished levels is going to take.  I'm aware of the strange camera behavior when upside down in the magnetic level. The entire magnet mechanic would need to be polished up, but I didn't want it to go to waste when it was already somewhat usable - just to include a bit more variety.

Thanks again for playing the game and leaving extensive feedback!

Submitted(+1)

Very polished! Love it! I enjoy the different paths you can take and the aesthetics for the game are great! Excellent work! 

Developer

Thanks for playing!

Submitted(+2)

fantastic entry! so polished, the leveldesign is amazing. the sounds are great. Only real thing is the difficulty. It is a little bit "mean-hard". maybe reset the timer when you get to a checkpoint. you can still speedrun it after that if you want. but making the first few levels doable. and as others pointed out, this game screams for a background music track like "bunny hill" or something.

Developer

Thank you so much for playing the game and leaving feedback!
Wow, that Bunny Hill game looks amazing!  Thanks for the recommendation!

Submitted(+1)

One of the best games of this jam, well done!

Developer

I'm glad that you think so! <3

Submitted(+1)

Played all the way through this one! This entry is obviously super polished, and I like the multiple paths in several of the levels. Sliding around on the ice was a liiittle frustrating but got through it okay. Great work!

Developer

I’m super happy to hear that~ thanks for playing!

Submitted(+1)

This is fantastic! I like a challenge myself. On about my third try, I finished level one (with 0.36s to spare!) and have managed to do level two as well - those tubes are FUN! I'll come back and do some more later.

Developer

Thank you for playing! I’m glad you’re enjoying it, all levels were optimized for speedrunning and there are even a few small features that show up if you finish a level fast enough! ;)

Submitted

Beautiful graphics and smooth gameplay. Too hard though... I never got past the first checkpoint.

Developer

Thanks for trying it out! We will definitely keep difficulty in mind for the future, already made some plans to reduce difficulty creep ;)

Submitted(+1)

Really nice but also really hard.

Music...

Developer (1 edit)

Which level and which parts did you find hard? 
Difficulty gets quite hard to judge after replaying your own game so many times...

And yeh... Sadly there was no time for music :(

Submitted(+1)

The first level lol not that I found it to hard to navigate somewhat and enjoy just tricky to control if it was to easy you would have the opposite problem lol - catch 22

Developer(+1)

It just takes a little while to get used to the physics I suppose... But thanks for the feedback! I'll definitely try to keep better difficulty scaling in mind!

Submitted(+1)

its so hard and graphics is realy cool

Developer

Thanks for trying it out!

Submitted(+1)

Really challenging! I liked the level design and that there were many paths to the end. I wish there was like a background music, but overall its amazing

Developer(+1)

Thanks for playing!
Music is really missing here, I know :(

(+1)

Really beyond challenging game (to trying get all pumpkin), nice job !

Developer

<3

Submitted(+1)

Beautiful game that was quite challenging to fully complete each level. Was this made with the UE, it looks amazing, I think that does effect the browser performance but you also included a downloadable that I'm sure runs v well. Great job!

Developer(+1)

Thank you for playing!  It was made in Unity and all assets were created during the Jam!

Submitted(+1)

Impressive quality from a unity webgl game

Developer

I made some optimizations based on your feedback to the WebGL version!  Try it and see if the performance is good now!
Thanks for the feedback!