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The visuals and design of this game feel very purposefully used--layout, colors, typography, and the little flourishes all serve to underline the story you're telling. It has a good mysterious and creepy feel, and doesn't reveal too much. You should send it through a copy editor to catch those typos, though.

Hi! Thanks for the feedback!! Always glad to hear that the ambience managed to be creepy and mysterious, I tried to make the experience like a claustrophobic fever dream, kind of luminal with just enough of a story to make the reader wonder what is happening and why, just like the protagonist.

English isn’t my first language and it’s my first game, now that i think of it; first time writing directly in english to, lots of first times, so I know there are things that need more polish, like the typos.

I really appreciate the suggestion but i feel kind of bad about making someone work for free even if it’s a small game.

Pff, I'll copy edit for you if you like. It's a short game, it'd take like 10 minutes.

Really?! Your kindness overwhelms me and leaves me without words, thank you so much for the proposal.

I did a little revision, maybe there are still typos (and some clunky English) that I didn’t notice but, even if It’s silly (especially considering how team focus programing-adjacent projects are) when I began to work in this little game I wanted to see how far I could go alone and I think that I want to preserve that.

(+1)

Not silly at all, it's your choice of course and that's perfectly valid! And check out my entry if you have a chance: https://itch.io/jam/spooktober-vn-jam-2022/rate/1690696