It took about 1 month part time. I was making it for a festival called Playtopia
hi rohun
Creator of
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This is awesome! I really had fun playing it, and I really love the art and the sound adds a lot.
I did mess up the tutorial on my first playthrough and it made it very hard to progress. I messed up for a few reasons:
- I chose to unlock a slot above the middle.
- And because of that I didn't choose to buy the cream cheese and wrap ingredients. (Because I wouldn't get the multipliers of the left and right slot and because I did not register that the next order had to be a wrap and cream cheese)
- I then got too many cards and never got to unlock the draw card mechanic
This is totally me not seeing some of the objectives. But it felt like I could play in another way to the tutorial which is not really the case for unlocking all the mechanics. Not sure if limiting the choices for the first slot unlock and the first set of cards to buy might solve this.
But the game is awesome! I understood how all the cards worked which was awesome! I didn't really make as much weird combonations as I would hope to
Well done on completing the game jam!
I like the idea of a dance battle type of game! I think the FPS parts of the game actually makes the game less fun. The FPS mechanics feel shallow, the enemies don't attack or in my play through just stood still.
I would suggest removing the FPS mechanics and make it a game about dancing (which seems like the more fun idea). To me it makes more sense that the player is "fighting" the AI when they are dancing and every beat that is "missed" damages the player and every beat that is "hit" damages the enemy (Something like Friday Night Funkin)
The controls feel very sensitive to me. This makes it hard to interact with the world.
I would suggest just scoping down and focusing on the core of the game.
But well done!!! Looks like a lot of work went into this