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Hey thank you for your thoughtful review. I’m aware of the issues with collisions, I tried to adjust the colliders and even turn them into rounds, but the physics engine is a bit limited. Anyway, you know, it’s just a weekend jam and I didn’t have time to improve it much. Probably I should program moves based on the tiles and not with real body movement. About the ghosts not dying, sometimes there are more than one ghost getting the same spot because they move programmatically. Another “glitch” that I could easily fix is that ghosts are not aware of the new holes created by the user. But I left it there because that gives strategic advantage for the finale. There are issues but well, it’s playable imho. For me it’s more important to show the concept. I was about to leave this jam but I thought about the shotgun opening ways and that changed my mind because it adds something to a classic pacman. Thanks again!