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I liked the art style and the music! Game had a lot of personality.

The music was fun and the sound effects were cool for the most part. I just disliked the walking sound, it seemed a bit annoying, like food being chewed. The shotgun and explosions were rad!

The map was nice, the sprites for the characters and ghosts were pretty. I got some issues with some text being cropped at the left most of the screen, but perhaps it was some WebGL issues, no biggie.

I managed to get to the Finale, although I gave up trying due to some issues with the collisions. Many times I wouldn't be able to enter a corridor even though the character was pretty much aligned. Being blocked made me panic and then I'd run out of time to escape the ghosts. Sometimes the ghosts seemed to not die with a shot, not sure if that was on purpose or if there was some collision glitch. I happened to not die by touching a ghost once when I was having trouble entering a corridor and the ghost seemed to have some glitch too.

Some minor issues I found were that even if you win, the ghosts keep on moving and the character can still die. There were some odd situations in which the character died going upwards and didn't trigger the death animation with the hat falling, or when he died and the ghosts simply went on moving out of the maze/dungeon.

Really neat game you got there, congratulations!

(+1)

Hey thank you for your thoughtful review. I’m aware of the issues with collisions, I tried to adjust the colliders and even turn them into rounds, but the physics engine is a bit limited. Anyway, you know, it’s just a weekend jam and I didn’t have time to improve it much. Probably I should program moves based on the tiles and not with real body movement. About the ghosts not dying, sometimes there are more than one ghost getting the same spot because they move programmatically. Another “glitch” that I could easily fix is that ghosts are not aware of the new holes created by the user. But I left it there because that gives strategic advantage for the finale. There are issues but well, it’s playable imho. For me it’s more important to show the concept. I was about to leave this jam but I thought about the shotgun opening ways and that changed my mind because it adds something to a classic pacman. Thanks again!