hi Majid, being critical is fine, it is necessary to get a clear idea and develop a strategy that works,
i just say the things i have seen and i seem to have understood by analyzing itch, of course i could be wrong,
for the moment the thing that seems to me best for itch would be to make very short games, or to release it in episodes, then always stay in the new ones for organic visibility, otherwise after the first 2 or three days the organic visibility drops to practically 0 ..
however in this way the quality suffers and this explains why most of the popular games I have seen are badly done, with bugs etc. some also have nice ideas behind them but are made in a hurry just to ride the wave,
but that's not something for me not even this approach, the thing I like about making games or programs is that everything works perfectly when I'm done. my level of satisfaction is determined by how close I came to realizing the idea I had.. I don't even care if it's a good idea or a bad idea .. lol
about your offer, when i play your game i will leave the feed :)