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It's pretty good, it's just because it's physics-based the movement is not at all responsive, so a lot of times it's impossible to dodge what I think is crypto. I think this is a great iteration of the theme though. Also I'm not sure but I think you're using the Super Auto Pets music?

Well, technically that falling dude's butt (literally his butt) is controlled by little ball, jumping in 2d environment and having nothing in his little world except of static walls. Ball's position is controlled by mouse or touchscreen, but I messed up with keyboard controls (kbd controls speed, not position). Unfortunately I was quite short on time to fix it :(

You are second person mentioning Super Auto Pets - but I didn't even hear about that game before, actually. I got the music on Unity Asset Store

That's actually really interesting, I might have to use that technique in one of my games. It was probably just me being bad then, and make sure to check out the Super Auto Pets music, it sounds way too similar to your music, and if you care enough you can  report the music from the Unity Asset Store to take it down.

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Well, I believe nor Super Auto Pets, nor asset developer, nor me are violated any copyrights or rules :)
https://assetstore.unity.com/packages/audio/music/a-casual-music-pack-160915 - latest version of the asset was released in Feb 2020, and according to Google, initial release date of Super Auto Pets is September 24, 2021. So, Super Auto Pets just use music from that asset. Though they did not mention it in credits, it is not required by Unity's license.

I had no idea Super Auto Pets used asset store music, I always thought that music was directly from the game, sorry for nagging you about it.

No problem :) That's actually good you paid attention - while it's somehow forgivable for small non-profit projects, sometimes even commercial projects violate copyrights and that definitely should not go unnoticed.
Actually, that's generally quite a big issue when public assets are used in popular projects, because it alters average users' perception on games they see after that. Some time ago I was quite confused to see models in some game, veeery similar to models in completely another one (I thought assets were copied from Perfect Heist). Then I found out about Synty Studios :D