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Honestly, movement feels janky and I don't feel nice when moving, for me, the most crucial part of any game that involves movement is movement, if you get the feel right, just moving would be (kinda) fun, visuals aren't bad tho, and the audio is nice, but i got too confused, overall, i didn't really enjoy but with the timelimit for the dev process, quite nice, good job!

Thanks for the feedback.

I understand about the movement, because short development  time, and I was focused on matching animation with movement,  I cut the diagonal option of movement, I wonder if this is why you find it janky. 

Hopefully, in future updates, you might give it a go again.

I probably didn't find jr janky because it didn't have diagonal movement, 4 direction movement is what I prefer anyways, i also make (pretty much) all my top down games in 4 dir, it's probably because you can't go from going right to up without having to stop pressing right for example.