Honestly, movement feels janky and I don't feel nice when moving, for me, the most crucial part of any game that involves movement is movement, if you get the feel right, just moving would be (kinda) fun, visuals aren't bad tho, and the audio is nice, but i got too confused, overall, i didn't really enjoy but with the timelimit for the dev process, quite nice, good job!
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Desert Island [TriJam 191]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #4 | 4.100 | 4.100 |
Gameplay | #8 | 3.200 | 3.200 |
Audio | #8 | 3.400 | 3.400 |
Overall | #8 | 3.400 | 3.400 |
Visuals | #10 | 3.500 | 3.500 |
How much do you enjoy the game overall? | #14 | 2.800 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Too many, I got carried away
Comments
To be honest, the sound is so peace hahaha I feel like I'm on holiday :
The visual is great and I like this game. Well done!
Nice game! Feels like an escape room on an island. Considering A short jam like this it’s very good.
a good start – if the data engine behind is easily extendable, this can become something nice!
Gameplay : 3/5 - I really liked the exploration, but found little to do finally
Visuals : 4/5 - Coherent and effective. Clear. Some animations
Audio : 3/5 - The seagulls sound is fine... but it's isolated
Enjoy : 3/5 - Frustrated! I wanted to explore and escape, and I only could dig for sure death. No hints, no message
Theme : 4/5 - The story sticks to the theme
PS: for next version let me shot at the seagulls to stop their noise!
It would be really nice to see this as a full game! I love the seagulls because they have a cool sound emitting pattern(they animate when they make sounds), but I think that time may have been better spent elsewhere.(though, they are super cool, and this is a great proof of concept, also without them the island would feel empty.
6.5/10
I got carried away developing this theme idea and game concepts, there are a whole bunch of concepts on paper to add. There were sharks that I had to remove because I didn't have the time to do animation. Killer frogs and falling coconuts had a buggy issue. So I will develop this idea after the Trijam as I had a lot of fun with it.
I like the work I did with seagulls; frame-wise, there are only four frames. I am still learning code in unity, but I managed to link sound with animation the first time.
Thank you for your feedback.
Enjoyed the different ways to die - i didn't ever escape though.
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