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I had guessed that you must have added the bullets to the player node as a child that's why they are influenced by the player movement, but in a strange way you push the missles into the enemies, you could have worked a mechanic into that maybe.
I was struggling to understand how to complete the game, if there is a end state?(Mine doesn't), I tried pressed E but nothing seemed to happen.
The Menu seemed to have a lot of work done, well done that is part that most gamejams normally don't include or if they do it's an after thought.
I'm a fellow GWJ noob too, hope to see you in the next one!

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Yeah, I used a “spawner” that I made some months ago to make the instancing of the missile, had to work a little extra on it to make it work correctly, but a fun experience.

I like to have an actual basic menu, and making it helps me get better at using the UI nodes.

I had planned for a health bar and a score based increase of spawning rate and monster movement speed, but could not get the UI to work. So in a sense it is an “endless” mode, of sorts.

Thanks for the feedback.

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Hahah tell me about it, i had many things planned, and sadly many bugs that are obvious now but I missed before the time. Gotta love Gamejams, but I do like some of the bugs sometimes.