I had guessed that you must have added the bullets to the player node as a child that's why they are influenced by the player movement, but in a strange way you push the missles into the enemies, you could have worked a mechanic into that maybe.
I was struggling to understand how to complete the game, if there is a end state?(Mine doesn't), I tried pressed E but nothing seemed to happen.
The Menu seemed to have a lot of work done, well done that is part that most gamejams normally don't include or if they do it's an after thought.
I'm a fellow GWJ noob too, hope to see you in the next one!
Play game
The Apprentice Ritual's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #35 | 2.739 | 3.000 |
Audio | #48 | 2.556 | 2.800 |
Theme | #50 | 2.830 | 3.100 |
Controls | #52 | 2.647 | 2.900 |
Overall | #56 | 2.478 | 2.714 |
Fun | #59 | 2.100 | 2.300 |
Graphics | #62 | 2.465 | 2.700 |
Originality | #67 | 2.008 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.0
Wildcards Used
Animism
Game Description
Always listen to your master!
How does your game tie into the theme?
A wizards apprentice performs a ritual, which goes wrong.
Source(s)
N/A
Discord Username
N/A
Participation Level (GWJ Only)
This is my first.
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