I got half way! Damn this is truely hard!
Rungeon
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Completed it, and kept the firm safe... so there is a cheat, you can use the doors to shoot from a safe angle on some guys without worrying about being killed, this meant the first random fellows were oddly harder. I love the sound effects and voice "WEY HEY HEY" Sounds Scottish but I'm assuming. I love games like this.
Sadly that is the hardest jump, I played it a lot so i ace that but having a day of that's the part that kills me the most, the biggest jump "four spikes" was easier but still hard. Thank you so much for playing my game! I do have sound control but yeah I should have had the default set to medium lol
You are right! It's why I added an effects slider, but it's hidden, you have to start the game (not title screen) press ESC then slide them down, sorry it's not obvious! also I play fullscreen so in effect u have to press ESC twice if in fullscreen.
Thank you so much for the kind words and playing my game :)
Got a MGS meets among us vibe, I really thought it was fun, though a bit unfairly hard, I really didn't like having to completely restart over each time (Was more times than I care to admit haha), I think having a tell where the enemy is going to change direction to, or even rotate rather than switching, and making the hitbox of the light smaller would give the player a bit more chance and make the game feel more "Fair", I'd also speed up the character movement some, but that's preference!
The art and general mode of the game was awesome, I would love to see this fixed up a bit and give it a nother try.
This was a fantastic submission, only let down by the lack of explaining the mechanics. The sound, art, controls and originality were awesome! And once someone in the comments helped me and my partner understand you can connect one rope to 1 connector it made the game much easier and a hell of a lot more fun.
I think for me this is one of the strongest in the jam and would love to see this as a mobile game and advanced further as I could imagine some fantastic opptunity for new interesting mechanics, will follow to see if you do update it!
The Art was good and the controls where good.
I didn't like that there is no feed back to tell if you get a puzzle correct, there would potentially be you could get all the puzzles but one right and never complete it, there is no Conversion to numeric in the game which would save the player so much time as it's not fun having to keep looking it up or doing it in your head.
I thought it matched the theme well and it's very original, I liked the idea but thought it's far to complicated for a GameJam game as this would need more explaination and feed back to pass puzzles without causing frustration.
Fantastic story telling, we run into a few bugs trying to speed run the game, if you leave the house before talking to the master at the beginning the materials (mushroom etc) won't spawn, but it's a game jam game, these things are suppose to happen haha!
Overall a fantastic submission, I thought the controls where spot on and the character movement made it really easy to play through.
We only unlocked ending 3/3 but would love to see the other ones in later play throughs.
I had guessed that you must have added the bullets to the player node as a child that's why they are influenced by the player movement, but in a strange way you push the missles into the enemies, you could have worked a mechanic into that maybe.
I was struggling to understand how to complete the game, if there is a end state?(Mine doesn't), I tried pressed E but nothing seemed to happen.
The Menu seemed to have a lot of work done, well done that is part that most gamejams normally don't include or if they do it's an after thought.
I'm a fellow GWJ noob too, hope to see you in the next one!
I really enjoyed this game, it's my type of puzzle game! I thought the controls worked perfectly, with these types of selections you can pick two cards at once but that didn't happen to me here.
the puzzles are really well thought out, the audio background went perfectly with the game, I enjoyed the transitions.
I got to one level and it might be me being stupid, but it's the 3 bones, 3 triangles and 3 eyes and i couldn't get past this as I couldn't see a 3rd triangle card, Sorry if i screwed that up!
I'd actually like to continue playing this, I think you could extend it further.
very original take on the ritual theme.
I didn't find it obvious that you had to miss a beat, it would be good if the arrows had a sound, so you could remember a sound rather than just arrows. I worked it out in the end.
The characters and level select art were awesome as well as the sound design, I really enjoyed that aspect, I'm not great as rhythm games but felt when I pressed the key as the beat hit, it hit perfect and I found that aspect really satisfying.
Man I couldn't beat level 3. Really dig the player sprite and the juice of the particles when the player is moving around, as I understand this is one of your 2nd game? If so that's truly amazing, doing wall jumps already, they felt good too, I would let the player have infinite wall jumps after leaving the ground.
Good entry and sorry I couldn't beat it!
Managed to complete this, I didn't expect to have a sorta day/night cycle where you do puzzles by day and action by night, it was fantastic, I liked the urgency of having to find the item and it fit the theme perfectly. The end boss was great too.
The things I'd improve would be the collision detection with the items, I might be stupid but I found myself placing down an item in the house and trapping myself so having to quickly move it, I would allow the player to pass through the items.
The best thing about this game for me was the riddles and finding the item to place in the circle, I also felt satisfaction completing the game too.
Huge well done from me!
Hey I know you said it's bugged, so I am not judging it on that, I like the controls they are very fast and responsive, I like the idea too to regenerate health by performing rituals, you could add an effect where you see the player throwing the flowers into the circle and ghosts of the flowers fade away haha.
Managed to complete this, it was very hard towards the end, I was stuck in browser version which my controller was a little iffy with but regardless of that the controls worked great.
The art/sound and game design were top notch, it was well explained with little text, and I loved how when you got a new power you was quickly needing to use it to solve the next floor.
Most importantly I actually enjoyed myself in a genre I'm not that big on, so amazing work!
Wow found your youtube today, and decided to check your itch and this is a gem of a game! One of my best ever game jam games I've played, it kinda reminds me a bit of dicey dungeon because it has dice and can add power to them etc. I really would love to see a more complicated complete game on this.