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I liked this a lot, but there were some annoying things with me getting the last shard.  And the lighting seemed to be pretty bad for me.


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Hey! Thanks so much for playing and giving feedback on the game. I think it's a really good idea to have the demon tell you the controls the first time instead of after. It seems like a tutorial would have been good to have! And also apologies on the lighting, I agree that it is both too dark and too light at the same time. We tried to provide a brightness setting to compensate for the overly dark areas, especially on the stairs. The material/shader on them seemed determined to be dark.

If you're curious, the monsters are meant to be passengers from the train your were on, so the descriptions are what the player remembers about them before they died. You get a journal entry by creeping behind the monsters, and that is what triggers the light under the monster. 

The game is ultimately meant (although it doesn't do well at telling you) to be a puzzle game, where you connect the hints with the passenger descriptions. So the description of the person who wears great jackets that the player envies matches the hint for 'can only think of green' because of being green with envy. They may have been a bit too subtle :P.

Anyways, thanks again for taking the time to play!

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Ah ok. Yeah I never figured it was a puzzle game, more just a trial and error game.  But despite these flaws I really enjoyed it!

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Thanks so much for taking the time to record the experience of playing our game (and for sticking with it all the way to the end!).  It was really useful to see the experience 'live' through the eyes of someone playing it for the first time.  And the comments were all really valuable .  I could totally share your frustration at not being able to find that final ghoul!

Plus you really made me laugh when you immediately spotted the way we had to re-use the same room design to meet the deadline: "OK, this room looks safer.... oh wait, it looks exactly the same!"    : D

Lighting is definitely going to be my next big area to develop!

Thanks again!  : )

You're welcome! Yeah, I do try to be funny, and I did enjoy it, but I was really thrown off by the final guy already being "marked."  I can't remember if I hit him already or not, but I wish there was a slightly better way to indicate they are the guy you need.  I guess I should've looked at the journal so maybe it's fine and I'm just stupid?

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Ha ha, no, not stupid - there's definitely lots that we would fine-tune if we were working on this more.  This has been my first game jam, and it's absolutely opened my eyes to how valuable user feedback is for that kind of thing!

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Glad I could help!