Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

timph

14
Posts
1
Following
A member registered Jun 12, 2020 · View creator page →

Creator of

Recent community posts

This was surprisingly addictive, and a lot of fun!  And the Tintin rocket was a really nice touch too.  Thanks!

Love the UI effects on the tarot cards, really nice!

Love the cinematic style, this is really fun!

No worries.  I tried again, and got to the same spot without a crash - so I think it was very likely just a user error caused by over-enthusiasm!

Ha ha, sorry - I noticed after posting that it said 'VR' in the description, but I wasn't totally sure if VR equipment was required or just the optimum way to experience it.  I was just running it on a laptop without any VR equipment - so I think we may have solved the mystery of why it didn't work.  Apologies if this was just a false alarm!

I really enjoyed this a lot!  There was a nice variety of different enemies, and the choice of power-ups each time was engaging.

The music was perfect, and the sense of growing futility was genuinely moving.

This was a lot of fun!

I agree with the others that Mcgee is hard - although once I got the familiar it became a lot easier.  I got to the 'not as it seems' surprise, which was very cool - but either it crashed at that point or I was clicking so frantically everywhere I closed my own browser window!

Really enjoyed this!

I'm afraid I get the same problem as as well.  As soon as it loads I get a frozen image (like maybe a blurry plank of wood up close?), a short bit of voice over, and then the music keeps playing but the screen is frozen.  : (

The voice over and music both sound very professional though!

I'm glad to hear others had difficulty with the birds - I assumed I was just rubbish at platformers!  I really enjoyed working out the maths puzzles in the middle though!

Beautiful art, and beautiful prose!

The truth behind the mystery was really clever, although there was definitely a bit of 'deus ex machina' in the protagonist's solution.

My only other thought was that it felt unintuitive to me that the 'crouch' key was on the row above the 'jump' key on the keyboard - since jump feels like 'up' and crouch feels like 'down' I would have expected crouch to be on the row below jump.

But overall this was a really fun ghost story experience!

Really enjoyed this!  Nicely paced build-up of atmosphere - and great use of voice overs to progress the story.  The sound was awesome - really nicely building tension and suspense - especially for Icepick.  I think you've already mentioned that you would have liked to do more on the AI, and I agree it would benefit from that (monsters are less scary when they can't walk round a table!).  My only other tip would be that I often couldn't reading all the text on the load screen before the next level appeared - I would have benefited from a 'click to continue' option once  the level was ready.

But overall, this was a really fun, sinister horror experience!

Ha ha, no, not stupid - there's definitely lots that we would fine-tune if we were working on this more.  This has been my first game jam, and it's absolutely opened my eyes to how valuable user feedback is for that kind of thing!

Thanks so much for taking the time to record the experience of playing our game (and for sticking with it all the way to the end!).  It was really useful to see the experience 'live' through the eyes of someone playing it for the first time.  And the comments were all really valuable .  I could totally share your frustration at not being able to find that final ghoul!

Plus you really made me laugh when you immediately spotted the way we had to re-use the same room design to meet the deadline: "OK, this room looks safer.... oh wait, it looks exactly the same!"    : D

Lighting is definitely going to be my next big area to develop!

Thanks again!  : )

Hi RicoTV, thanks for trying out our entry!  Sorry the navigation was tricky - I think there are definitely improvements we could have made there with more time, so appreciate the feedback!  : )