This was surprisingly addictive, and a lot of fun! And the Tintin rocket was a really nice touch too. Thanks!
timph
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Ha ha, sorry - I noticed after posting that it said 'VR' in the description, but I wasn't totally sure if VR equipment was required or just the optimum way to experience it. I was just running it on a laptop without any VR equipment - so I think we may have solved the mystery of why it didn't work. Apologies if this was just a false alarm!
This was a lot of fun!
I agree with the others that Mcgee is hard - although once I got the familiar it became a lot easier. I got to the 'not as it seems' surprise, which was very cool - but either it crashed at that point or I was clicking so frantically everywhere I closed my own browser window!
Really enjoyed this!
I'm glad to hear others had difficulty with the birds - I assumed I was just rubbish at platformers! I really enjoyed working out the maths puzzles in the middle though!
Beautiful art, and beautiful prose!
The truth behind the mystery was really clever, although there was definitely a bit of 'deus ex machina' in the protagonist's solution.
My only other thought was that it felt unintuitive to me that the 'crouch' key was on the row above the 'jump' key on the keyboard - since jump feels like 'up' and crouch feels like 'down' I would have expected crouch to be on the row below jump.
But overall this was a really fun ghost story experience!
Really enjoyed this! Nicely paced build-up of atmosphere - and great use of voice overs to progress the story. The sound was awesome - really nicely building tension and suspense - especially for Icepick. I think you've already mentioned that you would have liked to do more on the AI, and I agree it would benefit from that (monsters are less scary when they can't walk round a table!). My only other tip would be that I often couldn't reading all the text on the load screen before the next level appeared - I would have benefited from a 'click to continue' option once the level was ready.
But overall, this was a really fun, sinister horror experience!
Thanks so much for taking the time to record the experience of playing our game (and for sticking with it all the way to the end!). It was really useful to see the experience 'live' through the eyes of someone playing it for the first time. And the comments were all really valuable . I could totally share your frustration at not being able to find that final ghoul!
Plus you really made me laugh when you immediately spotted the way we had to re-use the same room design to meet the deadline: "OK, this room looks safer.... oh wait, it looks exactly the same!" : D
Lighting is definitely going to be my next big area to develop!
Thanks again! : )