I liked the twist on the "Sonic rings" concept, where your possessions are basically your health. I think the experience would be a bit more fun if you automatically picked up your sword when running over it rather than using a button, the attack range for the sword is very short, and the enemies occasionally got stuck on the floor and stopped moving. But overall I liked it! I don't know if there's an end (I played around 7 rounds of enemies) but I eventually gave up because I didn't know how many waves there would be.
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First, thank you for your detailed review! For my first "real" jam ever, it's nice to see that my concerns were also noticed by another player/developer. Yeah, by the end of the week I noticed that the enemies were getting stuck when colliding with each other, but could not find out a way to fix this (maybe the static navmesh is a problem, a dynamic navmesh would solve it? I really don't know).
My ideia was that at each five waves, you would find a boss, but my lack of game development experience made me uncapable of finishing even the first boss (but currently still working on it).
I will also experiment with the idea of automatically picking-up the weapon when running over and will adjust the attack range and animation (never did animation in my life, and that one for the attack is terrible).