Could you see yourself playing through a genereic platformer tier 2h campaign of this if the main levels were at friendlier difficulty?
Thanks for the feedback, added controls to the page just now.
Maybe?
I'm not saying you should dumb down your game's difficulty though - you can keep the same challenges as you have them - but space them out a bit with "easier" jumps to give a player some motivation. I'm sure it must be very frustrating to a player with a chronic skill deficiency to be hardlocked only 3 seconds away from the spawning zone, because the game requires a difficult jump, followed by a difficult jump, and so on til the end.
It's especially hard when you can make a mistake due to the nature of pogo movement and propel yourself back, undoing progress due to there not being a lot of space between challenges.