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Maybe?

 I'm not saying you should dumb down your game's difficulty though - you can keep the same challenges as you have them - but space them out a bit with "easier" jumps to give a player some motivation. I'm sure it must be very frustrating to a player with a chronic skill deficiency to be hardlocked  only 3 seconds away from the spawning zone, because the game requires a difficult jump, followed by a difficult jump, and so on til the end.

It's especially hard when you can make a mistake due to the nature of pogo movement and propel yourself back, undoing progress due to there not being a lot of space between challenges.

Yeah, you're right, thanks for the feedback.