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- zip the game folder, not the files (correct: Game.zip/Game/Game.exe, wrong: Game.zip/Game.exe)
- everything is pretty unique and developed, uncommon for a DD game
- I feel like music doesn't fit the tone of the game, game is extremely punishing, but the music is airy casual shampoo commercial tier and there's no way I could find to disable it, so I just muted the game
- I like the dark souls pattern recognition combat and skill flexibility
- took me 3-4 times to kill the axe enemy, but it gives a good introduction to what the game is
- not sure how to cycle between the different types of consumables (missed a hint somewhere maybe)
- it's uncomfortable to have LMB control the item on the right side of the UI, consider flipping them 
- moving through water seems like padding more than exploration

I can see the appeal shining through, but as is the interactions feel more difficult than challenging. I think it's one or two design breakthroughs from being a dark souls (best game) levels of enjoyable -- as is, the game is on a verge of being either 1/10 or 10/10.

Hey, thanks for playing!

  • I probably won't bother with this honestly
  • Thanks!
  • Before entering the game there is an options menu that includes audio, but it's not yet implemented in the game world proper. Personally I'm trying to go for a more relaxed vibe with the music, but this is all royalty free music I found anyway, and will likely change in the future
  • I'm glad you enjoyed the combat
  • Same as above
  • That's my fault since the tutorial doesn't mention it. If you're on mouse and keyboard, I think it's the 2 key, which places it between the left and right hand weapon swapping buttons
  • Generally I think of it as main hand and off hand, so left click makes sense for this, though there are also key rebinds in the options menu
  • Right now with the current level design, that's 100% fair

I'm still trying to figure out what the right level design ethos for this game should be, and I'm happy certain aspects of it I've worked really hard on are shining through. Once again, thanks for playing.

>I probably won't bother with this honestly

Thanks, already too many demos to get through.