I'iwi is very cute, compliments to the I.M. Stranded guy who wrote the survival guide. But cuteness aside, the explanation of the status effects is very handy, I learned a couple of things there. Nice addition!
- zip the game folder, not the files (correct: Game.zip/Game/Game.exe, wrong: Game.zip/Game.exe) - everything is pretty unique and developed, uncommon for a DD game - I feel like music doesn't fit the tone of the game, game is extremely punishing, but the music is airy casual shampoo commercial tier and there's no way I could find to disable it, so I just muted the game - I like the dark souls pattern recognition combat and skill flexibility - took me 3-4 times to kill the axe enemy, but it gives a good introduction to what the game is - not sure how to cycle between the different types of consumables (missed a hint somewhere maybe) - it's uncomfortable to have LMB control the item on the right side of the UI, consider flipping them - moving through water seems like padding more than exploration
I can see the appeal shining through, but as is the interactions feel more difficult than challenging. I think it's one or two design breakthroughs from being a dark souls (best game) levels of enjoyable -- as is, the game is on a verge of being either 1/10 or 10/10.
Before entering the game there is an options menu that includes audio, but it's not yet implemented in the game world proper. Personally I'm trying to go for a more relaxed vibe with the music, but this is all royalty free music I found anyway, and will likely change in the future
I'm glad you enjoyed the combat
Same as above
That's my fault since the tutorial doesn't mention it. If you're on mouse and keyboard, I think it's the 2 key, which places it between the left and right hand weapon swapping buttons
Generally I think of it as main hand and off hand, so left click makes sense for this, though there are also key rebinds in the options menu
Right now with the current level design, that's 100% fair
I'm still trying to figure out what the right level design ethos for this game should be, and I'm happy certain aspects of it I've worked really hard on are shining through. Once again, thanks for playing.
I love the Mountain Smithy, water and fire dungeon will always get additional points from me. I couldn't beat it though since I can't figure out how to access consumables, and without that it became a 1 stamina challenge.
Even though enemies are basically dudes with weapons, that kind of symmetric combat is cool. I like the ones with claws moveset and the hammer/whip dude. Alt sword attack feels like a cheese against them.
I'm wondering what kind of direction will the game take, but what you have so far is good.
I'm definitely getting the hang of it more, starting to understand what potions work well with what ailments etc. And the crossbow is really nice, if hard to aim with a controller. that dungeon is still insanity lol but I had a great time as always!
Hey thanks for playing! It was almost impossible to hear what you were saying again. If you have time, I definitely recommend giving it another go and going through the tutorial. You were missing the lock-on button. Also, the reason you drowned is because your stamina was incredibly low, and it ran out immediately. When you use the kukui juice (antidote) it also cuts down your stamina cap by 25% of its max, which you can replenish by eating the rations (the drumstick looking things). Furthermore, you haven't arrived at the actual dungeon yet, but you got close! It was just a bit further north than where you went.
Comments
I'iwi is very cute, compliments to the I.M. Stranded guy who wrote the survival guide. But cuteness aside, the explanation of the status effects is very handy, I learned a couple of things there. Nice addition!
Glad you saw it. Hopefully the book will have far better art in the future.
Nice that this is still around. Make more progress next time, this game is great.
I will try.
- zip the game folder, not the files (correct: Game.zip/Game/Game.exe, wrong: Game.zip/Game.exe)
- everything is pretty unique and developed, uncommon for a DD game
- I feel like music doesn't fit the tone of the game, game is extremely punishing, but the music is airy casual shampoo commercial tier and there's no way I could find to disable it, so I just muted the game
- I like the dark souls pattern recognition combat and skill flexibility
- took me 3-4 times to kill the axe enemy, but it gives a good introduction to what the game is
- not sure how to cycle between the different types of consumables (missed a hint somewhere maybe)
- it's uncomfortable to have LMB control the item on the right side of the UI, consider flipping them
- moving through water seems like padding more than exploration
I can see the appeal shining through, but as is the interactions feel more difficult than challenging. I think it's one or two design breakthroughs from being a dark souls (best game) levels of enjoyable -- as is, the game is on a verge of being either 1/10 or 10/10.
Hey, thanks for playing!
I'm still trying to figure out what the right level design ethos for this game should be, and I'm happy certain aspects of it I've worked really hard on are shining through. Once again, thanks for playing.
>I probably won't bother with this honestly
Thanks, already too many demos to get through.
I love the Mountain Smithy, water and fire dungeon will always get additional points from me. I couldn't beat it though since I can't figure out how to access consumables, and without that it became a 1 stamina challenge.
Even though enemies are basically dudes with weapons, that kind of symmetric combat is cool. I like the ones with claws moveset and the hammer/whip dude. Alt sword attack feels like a cheese against them.
I'm wondering what kind of direction will the game take, but what you have so far is good.
Thanks for playing! I should definitely update the tutorial to teach how to swap consumables.
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I'm definitely getting the hang of it more, starting to understand what potions work well with what ailments etc. And the crossbow is really nice, if hard to aim with a controller. that dungeon is still insanity lol but I had a great time as always!Hey thanks for playing! It was almost impossible to hear what you were saying again. If you have time, I definitely recommend giving it another go and going through the tutorial. You were missing the lock-on button. Also, the reason you drowned is because your stamina was incredibly low, and it ran out immediately. When you use the kukui juice (antidote) it also cuts down your stamina cap by 25% of its max, which you can replenish by eating the rations (the drumstick looking things). Furthermore, you haven't arrived at the actual dungeon yet, but you got close! It was just a bit further north than where you went.