Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I have just finished playing this in the browser and here is my feedback, I hope that this is helpful :) :

  1. The art of the game is very nice and consistent. The sprites themselves are quite well made/drawn giving the game a professional look. The colour palette is simple and almost like a pink/purple version of Game Boy graphics, and there are no random clashing colours everywhere which is definitely a nice thing to see. Seeing another colour used for the character and/or the enemies would help them to stand out a bit, but too much colour would probably be too much, so the simple pink/purple colours work nicely, and the character is a different shade of pink/purple so that does help the character stand out a little better.
  2. The controls are simple since there aren't too many (just WASD and Space) however it took me a couple of minutes to figure out that I needed to use Space to get over some obstacles. They also feel a little stiff due to the slow movement of one space at a time, but that decision also seems pivotal the gameplay as you need to take time to think and navigate. Putting the controls in the intro would make it easier to understand, but this might take away the element of discovery with learning how to play, so it's up to you with what you do with this.
  3.  The music is well composed and also satisfyingly simplistic. It may be repetitive, but this isn't really an issue as the music itself is not annoying. The same can be said for the heartbeat. Both play a crucial role in portraying this dark atmosphere around the theme, and also the heartbeat is a crucial mechanic so it makes sense as to why it is repeated, because you need to wait for a heartbeat to be able to view the maze. 
  4. The levels themselves are charmingly difficult, making me think about what to do next when traversing the maze. Checkpoints could be a good idea, as starting back at the beginning was kind of frustrating, however it depends how difficult you want to make the game. I got to the second level (not sure how many there are) and I was dying quite frequently, but that felt like it was part of the challenge rather than a punishment, as it made me want to continue through the maze. 
  5. I tried level two several times, and each time I was progressing further through it, so there is definitely some sense of progression with this game, making up that essence of challenge that I have just mentioned. This is a good thing as it makes the game a lot more fun to play because it shows you that you can beat the level with enough practice and concentration.

In conclusion this game is quite an interesting one and it is definitely something to build on because it has great potential due to its interesting concept and well executed mechanics. I give Sir Dogget a solid 4.5/5. It would be interesting to see where this could go. Good luck with your future endeavours! :)

-Caleb (LebbyFoxx)

(+1)

Wow! Awesome amount of feedback, thanks!