New controls are much better, they improve experience a lot. No issues with camera.
That said, I fell down out of the level between first and second map, like second map appeared to slow to collide.
And once I got completely blocked I couldn't move in any direction but cannot really point you how to reproduce it. I was in the shape of rectangle (4 blocks) next to container in 3rd map and couldn't move even up.
Filip Hausman
Creator of
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Yo!
The game is pretty cool I like the spacy vibe and even though graphics are very simple the trail players are leaving behind them feels satisfying.
There are some downsides though. I believe your intention was to create challenging game, but challenging doesn't mean unfair. Every platformer needs to be little bit forgiving or it becomes unplayable, the best example is coyote time, which is the moment when player still can jump even though it doesn't touch the platform anymore it'd really improve your game if implemented. The game requires too much of pinpoint accuracy to pass through. I couldn't pass the 3 level cause blue character was unable to jump on platform even though I had dozens attemps to try beat it, so I can't really imagine how accurate the timing should be there to jump on that platform.
But getting back to good things. I like how you slowly break the symmetry of the levels so it stops being just jumping two characters at the same time. It's good approach, first level just shows what's going on with two characters, that they both need to get through level and it's not only mirror of upper character. I don't know how much you push that symmetry break further, as I said I couldn't beat 3rd level, but first three levels looked good in that aspect.
Keep going, you're doing good.
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Hi! I really appreciate your work, plugin works really good. I like how any changes in Aseprite files are just visible in game without any other work required. But I would like to ask, is there any way to add animation events using this plugin? I really missed that feature during my workflow with A2U and started doing some crazy workarounds to overcome that.
Very nice graphics and beautiful audio. I must admit I didn't finished it cause it is little bit too hard. I agree with Igor comment that first level was too hard. I sometime was feeling that it's not my lack of skill but fault of the game that I'm constantly dying. Anyway I think it is very nice game generally.
Character design is super funny, I love jumping sprite most gave me lots of laugh. I passed all three levels and I must say I was very close from leaving the game after multiple falling down to the beginning. There is very common practice in platformer games that jump is still allowed when player is slightly out of platform, with such quick movement of main character this would improve perception of the gameplay mechanics. I miss some funny audiotrack to build atmosphere of the game. Decent work generally, good luck with your future games!
Game is really beautiful and graphics as for 7 days of work are very well done. Atmosphere is magical. Mostly audio is also very nice. I like the main idea of the game but unfortunately I found few issues that stopped me from having fun from the game:
1. When you run out of power, audio overlaps with main theme causing unpleasant cacophony
2. When I failed first and wanted to play again minimap wasn't working and travelers were not generated. I had to close down game and run it again.
3. At some point main character disappeared even though I just fueled the power with some new people.
4. Camera is to close of the main character. I didn't see my followers well, mostly I was randomly started singing take two or three steps, sing again, repeat until I followed them to the cave. This mechanic just doesn't feel well, when you stop singing ther are going away to fast to get them to the goal.
I don't want you to feel bad because of my feedback! Generally you did well, with some improvements that would be very nice game!
This game is super fun, has nice graphics and the whole concept of mixing mechanics from few well known games is completely awesome. I remember progress updates of the game and how much I wanted to play it then. Zero disappointment, much fun. Wonderful job! I wish it had some audio that I could give 5/5
Some thoughts after playing: Characters are well designed, but whole environment feels a little bit messy. Correct me if I'm wrong, but Level2 is unbeatable and Level1 is same as shown in the tutorial? Also audio in level2 mixes with audio from previous level. Generally I like the idea and graphics style very much but theres is big area for improvement. I hope you'll upgrade the game after jam I'd be happy to check it then.
This game is impossible to pass! Enemies are incredibly aggresive and there is tons of them. Attack cooldown is a little bit too long in my opinion. I mostly tried to run away to pass further but it was too difficult to finish. I may give it another try cause it was fun! Graphics, maybe except human characters, are very nice, I like environmental tiles most. Audio is also good, I like the background tune. I also liked the introduction with paper sounds and characters not showing all at once. Generally Nice game but I'd suggest scaling difficulty a little bit down, or introduce difficulty levels in the future. Cheers!
Hi Caleb, I'll play your game as fast as I'll be able to and will put some feedback for sure :) meanwhile, consider playing my game https://itch.io/jam/brackeys-2/rate/374770 thanks
Hey Pidibidi! Great suggestion with the Sprite Mask, I wanted to achieve something like you described but I didn't know how to make it and because of limited timeline I've sticked to flashing. Now I'll know that Sprite Mask is something to experiment in future games. Really cool that you appreciate the colour palette. I'm more programmer than artist but I really wanted to achieve that oldschool vibe in the game. Although making everything readable for the player in just few colors that was a big challenge to me! Thanks for the feedback it's really nice to read such comments.