Thank you Tomo.
I will add images to cutscenes in future, so maybe those options are going to make more sense then.
Finally, the Mouse locks to the Center of the Screen when starting a Dungeonrun, and I can't click on start to actually start it. Sorry.
That's never happened before, right? I also did not see it happening on streams. Were you alt-tabbing when the dungeon was being generated, or something? Were you playing windowed?
Would still like it to be more of an interactable 3D Scene per Room
I plan to have locations being "explorable" by switching to different came view angles, and seeing different npcs doing their things. So at e.g. Reception, there would be a receptionist, and some guests in a waiting area. I don't want to have reception ui be accessible by e.g. pressing on the receptionist, because she may not always be on the screen. That's why the visuals for the rooms, and UI are going to be separated.