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It's my first time playing this so you've probably heard these before but here's a little list of things I'm writing down as I play.

Starting cut scene is way too long.  I was on board for about 2 minutes but after that I just kept mashing to skip everything. and I was astonished as to how much mashing I had to do. Sad part is, I Was enjoying the dialogue. I'm sure you're planning on having a proper animated intro at some point but right now staring at a wall it's very boring. If I were you, I'd try to space out your initial information dump in between gameplay. This would hold true even with a proper cutscene. Players are excited to play your game when they start. don't let them down.

UI is very overwhelming at first. it might be good to outright hide all the options that aren't available yet. Gradually introducing them in as you unlock them.


Little weird how you have to right click to get information tooltips. it feels more natural to me that they're just always there when hovering.

There's a bug (on linux) that if I minimize the game on a loading screen, my mouse will disapear and I can't click the button to start the dungeon. however there's a workaround where when the pause menu is open in the loading screen, you can click play from within the pause menu. unpausing the game still keeps you in that state of not being able to click play.

(This room is not fun)


The game is fun, honestly. It's hard but it's a game you can see yourself becoming good at (which I'm sure you are). The thing I HATE, is the time limit. I feel like it's completely anti-fun. Or at least, the fact that it kicks you out of the dungeon. It's not very conductive to you getting good at the game. I feel like the game could be a lot more approachable if the time limit was reworked in some way. Either extending it by a lot or making it a requirement for greater rewards without ending your run altogether. Maybe even implement a rating system to see how fast you cleared a level and base rewards on your ranking. But ending the level when the timer hits 0. not fun.

Thank you for playing, I am always happy to read new player's experiences.

Starting cut scene is way too long.

I hope they are not going to feel that way after I add images. I don't know how else I could space them out, which would make sense in the story.

UI is very overwhelming at first. it might be good to outright hide all the options that aren't available yet. Gradually introducing them in as you unlock them.

Oh, it's actually much better now. Which info specifically do you think should be still hidden?

Little weird how you have to right click to get information tooltips. it feels more natural to me that they're just always there when hovering.

It used to be on hover, but I did not like it. I played games with hold right click for tooltips before, so it's a personal preference. Maybe I should make it an option.

if I minimize the game on a loading screen, my mouse will disapear and I can't click the button to start the dungeon.

Yes, that's a new bug that was also reported by Tomo. Thank you for reporting that, I think I got a pretty good idea what is causing that.

(This room is not fun)

Did you find it too hard, or did you not know what to do?

The thing I HATE, is the time limit.

Ha ha, yeah some people just really hate time trials in general. You can play with unlimited time, but earn much less gold. What I really don't want the game to become is some sort of grind where players spend 15 minutes on one dungeon so they can get all coins without worrying about anything.

I don't know how long you played, and if you unlocked Sealing Chamber, and Bathroom, but there are many seals (equipment, and modifiers) that make time last longer, or make it quicker for you to advance through dungeons. You can get them at start of Day 5, or use the cheat code I wrote about at the bottom of this page.

By the way, I was going to play your doodle town next week, but I might do it earlier now that I know you are online.

Oh, it's actually much better now. Which info specifically do you think should be still hidden?

I think every unlockable rooms in the offices section should be hidden when not unlocked.

>Did you find it too hard, or did you not know what to do?
Too hard.

>I don't know how long you played, and if you unlocked Sealing Chamber, and Bathroom,
played for 45-60min. I did unlock both of those. They are fun. but there seems to be a hard cap on time limit increases in you can get in dungeons. iirc it says "capped at 85 seconds" is that the upgraded cap? I think I've only managed to complete 1 run. most of the time, I fail without even reaching the mirror room. Do you know roughly how much time people still have on the clock when they complete a level? Maybe I just suck. but most levels I feel like I always failed without even standing a chance.

>By the way, I was going to play your doodle town next week, but I might do it earlier now that I know you are online.
Hey play whenever you feel like it. but I appreciate you planning on trying it out!

I think every unlockable rooms in the offices section should be hidden when not unlocked.

Oh, the reason why they are not hidden is because clicking them tells you what you need to do to unlock them. I don't think it should be a secret that e.g. unlocking Mimic employee gets you access to Treasury.

Too hard.

One easy way to skip the part with crates, and lever if you got mana is to just use power jump to reach the higher door platforms. There is also a hole under the lever, so you can use power jump, or hover jump to get to it. There are also other ways depending on your Seals. I think part of the fun is coming up with more efficient ways of progressing through rooms depending on different situations.

They are fun. but there seems to be a hard cap on time limit increases in you can get in dungeons. iirc it says "capped at 85 seconds" is that the upgraded cap? I think I've only managed to complete 1 run. most of the time, I fail without even reaching the mirror room. Do you know roughly how much time people still have on the clock when they complete a level? Maybe I just suck. but most levels I feel like I always failed without even standing a chance.

All numbers you see in Player Stats are numbers that are already modified by Seals, so if you got more Seals that increase time limit, you can still add them, and see that number increase. It's important to take advantage of the extra time (the green buffer time). It's often worth getting that extra time crate and coins to pause the timer. I would need to see you play to know what you could improve at.

The thing is, you don't have to complete every run. Just make sure you don't run out of time. With days passing, you are going to start getting harder templates, but even with just playing safely you would eventually get enough points to unlock even more seals that increase time limit, extra time, give new skills. At some point you are going to have enough seals to suit your play style, and change them depending on what template you are going to be playing next.