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You want to make income from a game? Why does it have to be 3D?    You could save each frame of a 3D animation as a sprite sheet and display it in a 2D manner, using blitting to display it quickly.  Or perhaps your art could be displayed isometrically,  which would also allow you to work as if it's 2D.
Then you could use just javascript and html 2D canvas element, and monetizing a web game is easy; ads.

For the web the main thing needed for performance is to use a WebWorker to keep the main loop tick, so the WebWorker should dictate when an update or loop method gets called, and you would use just one displayed canvas element that is drawn to from an offscreen sprite sheet canvas or canvases.

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Thanks for this suggestion. If all my effort proves to fail and I have to give up entirely when my deadline hits, then I will look into this more. I am doubtful that it would be worth enough to earn my freedom, but it might still have some potential.

It needs to be 3D be as a 3D artist, my imagination is most active in three dimensions. Even when I was a child, when all the games I had ever played were 2D because 3D technology hadn't been invented, 3D games were all I could imagine. Recent advances in 3D are getting closer to making things I drempt up 30 years ago possible. In an environment where it is possible for an engine to match that format of its user's inspiration, it needs to.

Are you trolling?  This can't be a serious post.