I need to find an engine I can start developing with yesterday. I have spent the greater portion of the year running through the gauntlet of what is probably every publicly accessible game engine relevant to current standards (ie not including engines that were abandoned in the 90s). Nearly all of them have terrible little quirks that disqualify them as valid options. Does anybody know of one you could point me to that might solve this need? I'm running out of precious little time to get some work done, or else I'll have to abandon this pursuit all together.
The best options I've found so far, and why I'm still looking:
Godot - would be my first choice, but there are no learning resources for new users to get started (except their 2D engine, which is not relevant to me).
Stride - Great engine, like Unity but without the assholishly abusive and exploitative data farming or the clone-generation architecture AI that limits what you get to do with it. I would be working with Stride right now except that it requires to run Visual Studio for creating release-builds, which is not possible for me, and there doesn't seem to be any alternative method. Anything I develop with it would be useless.
Castle - A great infant-stage game engine being developed, but it's design is focused on hobbyists who just want something to dabble in. I need something I can create a saleable product with, which makes this a bad match-up for me (but one I fear I am about to have to settle on if I can't find an adequate option). I just know it'll bite me in the ass down the road if I get too invested in this one.
Titan (Esenthel) - Seems like a good low-level engine with powerful graphics pre-built into it, but only if you can get it installed. The installer from GitHub doesn't work and the downloadable installer from the Esenthel website hasn't passed AV inspection, and seemingly isn't going to. That problem has been resolved! So this is now an option.
Torque - Has been in some transitional state for the last six months without any bulletins or announcements of what is going on. 90% of the manual is blank and there is only a few references to the engine online aside from that. So it's not too different from Godot that way.
Valid options:
Must be 3D, must have efficient physics (ie not java-based), It can have Visual Studio dependency, but can't require running visual studio, and it can't be a clone generator. I know, this standard invalidates 99% of all game engines, but such as these simply are not valid options for me to do what I need.
I am extremely frustrated and about ready to burn down the world. The possibility of creating a game that I could potentially sell is the only avenue to income I've been able to find, and failing now might as well be the end of the world for me. If that sounds over-dramatic, keep in mind you don't live my life and probably can't imagine the circumstances I am dealing with here. This is my only way out, as far as I've been able to find. If anybody can open the door I've been looking for, pleeeeease spill the beans.