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Yes, yes it was. ðŸ˜Š I really liked the slow positional combat where you could make quite costly mistakes if you weren't paying attention. In hind sight, for a Jam, should have done what my co-creator said, and gone with something more frenetic.

Yeah, I struggle with that every Jam. The games that get the best ratings are the ones that are simple and intuitive, so the fun comes immediately. I failed hard on that this Jam.