I was playing this just as ratings ended, this was my favourite game of the jam 😭
Amazing work, can't beleive how much you got done in such a short time, I hope you'll continue with it.
Brings a whole new meaning to on rails shooter 😜
Really enjoyed the shooting mechanic itself, very satisfying, and the concept I think is really good. The enemies need work (which I guess you know already), the path finding means just running the train fast makes you invulnerable and the buildings in later levels start to get in the way. I really loved the idea and it was fun to play!
Thank you! I didn't even have time to add the screams 😅 It was very much supposed to be a juxtaposition of cute and horror. If I was going to make a full game out of it, the various life forms would definitely fight back.
Music all came from a recent humble bundle. Though actually I ended up only using the Ethereal album which can be bought on its own from ineedmusic.co
https://www.humblebundle.com/software/legendary-soundtrack-suite-software
Oh, good spot on the enemy icons, I know exactly whats causing that and its very silly 😅
I'm not entirely sure whats causing the massive slowdown for you, I think we were pushing GLES2 / WASM a little far and there were optimisations left on my todo list but it did work ok on my 2016 MBP. 🤔 We're going to carry on the game on after the jam but switch to Godot 4 and Vulcan as we won't need HTML5 as a target
Thank you for playing and providing feedback 😊
Wow! I can't believe you spent so long on it, thank you! ❤️ Yes, the aiming is terrible. I used a formula you find everywhere for AI aiming, but it makes the assumption that the thing being aimed at will stay the same distance away while the projectile travels, which is rarely the case. I found a formula to fix it so we'll use that when we expand on the game post-jam. I also really wanted to do AI ships, but for the purposes of the Jam, it was much easier to stick them all on a Path. Fun fact, all the ships are on identical paths because Copy Paste is cheap. 😅
I really liked the art, but the game was very buggy. How To Play didn't work and after I killed the other guy, nothing happened and I couldn't work out what to do.
I hope you'll be able to continue working on the game after the jam. If you do, can I also recommend using Itch's Butler program for uploads as it will then work in the Itch app (I got Windows warnings when opening it from the Zip). Hope thats helpful.
If you have a minute, could you have a look at my game, I could also do with some feedback. 🙏
Totally get it. The game is great for a 48hr jam, let alone having the time and stress of an exam. You should be really proud! Only about half the people who entered even got something uploaded. The suggestions were more for if you continue the work later (which I hope you do). Apologies if it came off as derisive, not at all my intention.
Wow! That's an amazing game well done! Even my partner looked over and said "that looks fun". Controls are tight, I love how every shell is useful, even the blanks. The sound, music and effects are really engaging. It also felt like the kind of game you could invest a fair amount of time in to get better at, especially strategising around shells.
If you have time, I'd love it if you could have a look at my game too. ❤
This is a great idea! Unfortunately I did find it really buggy (not clear when dice are supposed to roll, sometimes they roll when placed into the squares and sometimes they just roll and then don't seem to count, you could counter this by having the dice pop back to the start after being used and maybe a column for rolling before you place them into the slots for move and shoot).
However, I can see where you were going with the game, and its a great idea! The art is really well made, and look at that tiny file size, I haven't seen that engine before, but its impressive you crammed all that into the game! I hope you keep working on it after the Jam.
This is really fun, and a neat idea. The art looks good, the music works well and the mechanics are solid. I enjoyed the boss on level 2. Got some Binding of Isaac vibes, not sure if that's what you were going for but the theme is great. I didn't realise the gates had the same symbol on them as the dice, I just shot the first one till it opened, then realised on the second one. 😅
If you have time, I'd love it if you could have a look at my game too.
With mouse was much easier but I think my 1060 was struggling with the render so it still remained a little difficult to control. Funnily enough I was having the same problem with my game, it (mostly) went away after I turned of Lumen (not that that's a lot of help to you now).
Still, a great game, especially for the time limit!
Woohoo! Almost the same name, both games about chopping stuff and putting it in a pot and the same engine!
That unfortunately is where the similarities end, your game is so much better than mine! Well done! I really liked the chopping and pushing mechanics, weirdly cathartic but also chaotic and maybe a little too hard (probably it was a terrible idea to play on a track pad though, will try again on mouse in the morning).
Wow, this is perfect! A great idea and really brilliantly delivered. I loved the juice, having to get bigger dice multiple times, and the music and sound. The game was made slightly more challenging by me over excitedly clicking out of the window. I suppose if I minimised everything else that wouldn't be a problem though. 😅
If you have some time, I'd love it if you could take a look at my game too. ❤