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(+1)

Maybe it's because I played in unintended way (used Wine on Linux) I had no sounds or music playing.

The main idea is good and really fits the "Easter Eggs" sub-theme but I didn't catch where is "Long nights" in there.

The texts are great as the the action consequences with bag and all of that. I liked humor as well.

Some level transitions are not cleared because they don't have text indicator (like Cave Entrance). It's supermarket and park.

There were no sounds or music, don't worry. I did the whole thing myself, so focussed on getting the rest of the game working. Yeah, I probably should have done all the transitions with hotspots ( the way I did for the cave entrance) but I thought that regions were the way you were supposed to do it (what I did for the supermarket/park). The long-night bit was the fact that the easter bunny spent the whole night trying to get the eggs to set up an Easter egg hunt before dawn.

Glad you liked the humour, that was my character development/narrative, so I put a fair amount of thought into his comments.