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altazur

13
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A member registered Oct 27, 2022 · View creator page →

Creator of

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Yeah, he did it once. And then killed me :)

I chose the sorcerer

Man, this story is something! Me and my wife played it with lot of interest and enjoyment. The story made us laugh, sympathized and cry. It really feels like you become familiar with these heroes, their stories and all of that. Despite the situation around the world that brought characters to all of that is still unknown I really liked it. Because we have like enough details for that story.

As for game, I'm not a big fan of visual novels but I like deep and touching stories in any genres. And once again, yours is amazing.

Music and sounds fits perfectly as well as pictures.

Thanks a lot for this game! You did a great job!

Thanks a lot for a feedback!

Characters are blurred because they were like that in the assets we used. Originally, we wanted to make our own art but our artist suddenly had to move and didn't have time to finish her work :( So we had to rush and add the visuals during the last two days while having working game prototype.

Thanks for playing and all the comments! Really appreciate it!

Yeah, Just got an idea - maybe it'll work better if last dialogue phrase stays until player will make his move in reversi. Just an idea :)

I liked the game but it's really difficult.

Great work on core mechanics, visuals, items and so on.

But it feels almost impossible to find the ship. Also it'll be great to have pause while inventory is open. I ended up eating everything I found in order to not stay at one place.

Hi. Nice game but I didn't finish it because of the difficulty curve: I beat mosquito, beat slime and then dancing fancy skeleton beat my ass :)

You mentioned that it could imbalanced and it is. Maybe add more easy enemies in order to find more potions, items for player to get used to the game overall.

The story sequence is good and I enjoyed the dialogues and cut scenes.

What's really cool is the way of choosing the class. And some of the classes are intriguing.

Anyway, that's great item here and I loved that you managed to create JRPG because I'm kinda fan of it.

Wow.

First impression is really great: visuals, music, sound.

Then you're starting to rush through the park trying to find the spot you've missed to find new piece of memory and that's killing part of the story vibe.

But wow. Voicing is incredible and well done. Did you do it all by yourself? I liked the camera animation during the cut scenes.

Ending is sad :(

Thanks for emotions and all the excellent work you've done with this game! Really enjoy it!

Main and additional themes are really great used! Cool idea, sounds. I really liked the mechanics of Reversi where with drag'n'drop - really feels great like you're playing it in real life. Background sound fits game and isn't annoys :) I really fascinated about how you did manage to make narrative game with cool plot which is still the game and not the visual novel or interactive novel. Great work!

On the other hand, speed of the dialogue is so high that I've missed 40% of them. It's a pity because dialogues are cool and deep. Also the main game concept is good and bad at the same time: it's hard to play reversi and read dialogues. You either do one or another. But I've no idea how to improve that anyway :)

Thanks for such cool game!

Great entry! There are a lot of content within like levels and images.

Faced some bugs: there was typo in word "hated" (maybe it was intentionally idk), I have some grey line which covers part of the top line of the inventory.

Story is huge but I couldn't understand it totally.

The amount of photo images is so big that at some point I couldn't understand did I open it or not.

Also I didn't understand what the "Soul" meter is about and what it does.

Didn't manage to complete all game. There power switch, after clicking on it I see another dialogue-image about pouring my blood on it and use the shutter. I tried to do that with no success. Also I didn't get how to use camera. It removes some blocks but doesn't open any new entrances or so.

Music is good and sounds are good. I was surprised about the map movement mechanic. It's really cool for jam game and added additional gameplay elements and feeling to the game. Really cool

Maybe it's because I played in unintended way (used Wine on Linux) I had no sounds or music playing.

The main idea is good and really fits the "Easter Eggs" sub-theme but I didn't catch where is "Long nights" in there.

The texts are great as the the action consequences with bag and all of that. I liked humor as well.

Some level transitions are not cleared because they don't have text indicator (like Cave Entrance). It's supermarket and park.

Hey.

Download link is disappeared somehow. I'm assuming you've taken it out for debugging and troubleshooting?

Please reply back to me here when you re upload it back. Really want to play it.

Btw, could you compile version for Linux?

This one is a masterpiece! You did a great job!

I really like the visuals, music and musical transitions, day\night transitions.

Faced a bug as everyone else here did so won't be saying anything on that :)

The story is interesting, intriguing and kinda dark. I loved dialogues though.

Anyway, it's 10/10 man!

Thanks a lot for a feedback!

Good point on player speed! :)

And yeah, all visuals and sounds are there on purpose. Probably, it didn't work so well as I thought it would :)