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(+1)

Wasn't obvious to me how to catch the drip.   I think you could get around that by changing the mouse cursor and just having an instruction that you need to click to catch it.  I think it would be more fun with multiple taps dripping and you have to watch them all.

I realised I worded the game's instructions poorly when talking to someone else today, so not the only one to notice that. I could have implemented changing the mouse cursor, but with already 4 hours of development, I decided that I had already exceeded the time; yes, changing the cursor would have helped. I did do an initial design with multiple taps, but it did not look right, so I stuck with one tap because about focusing on waiting for the drip to stick to the patience theme. 

Thank you for your feedback, it is most welcome.