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Thank you for playing! I would have liked to make actions play a greater role, but I thought it would have been too difficult to grasp. It was also impossible to test them given their nature, so I couldn’t even write puzzles for them!

The crashing is definitely not supposed to happen! Maybe one of your custom values failed to deserialise correctly, which is quite unfortunate. If you could send logs (maybe on an issue on GitHub), along with game.json, from (I think) ~/.local/share/godot/app_userdata/Composure, I’d appreciate it and maybe be able to find the bug, but no worries if you can’t be bothered.

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Just in case you missed it on github - I have opened the issue (https://github.com/eutro/composure/issues/1). It doesn't bother me at all :)