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Composure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity - how original is the idea? | #1 | 4.545 | 4.545 |
Overall | #3 | 3.879 | 3.879 |
Presentation - how does it look/feel? | #3 | 3.727 | 3.727 |
Entertainment - how enjoyable/replayable is it? | #5 | 3.364 | 3.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
holy crap
Super! Impressive! Game!
It’s astonishing you wrote the lisp transpiler and composed the music all by yourself! I love the rhythm of Red Tears. Did you use Racket to program your song?
Amazing! Though I did cheat by not calculating the responses to most puzzles but just getting myself a constant. Thank you for this puzzler and refreshing my computer science basics.
This was a phenomenal entry that is very meta for this jam :) Could definitely be used as a way to teach functional programming/mindset if you carried on!
I liked how you built up your library of functions, but it made some of the puzzles confusing when you didn't have the right functions available. Some of them mentioned "you should solve x puzzles first" which was good, but I think blocking them out would have been more intuitive.
It also would have been nice to have a map to quickly traverse the puzzles.
Overall great entry, keep on making games!
I played this game 3 hours in a row, I love it so much! Puzzles are interesting, some are easy, others aren't. I miss puzzle section for actions, it it hard to understand what they are without them.
I found a bug too - on linux, after you close the game and open it again, it is working fine until you want to open combinator menu. If you try to open it, game crashes.
Thank you for the game!
Thank you for playing! I would have liked to make actions play a greater role, but I thought it would have been too difficult to grasp. It was also impossible to test them given their nature, so I couldn’t even write puzzles for them!
The crashing is definitely not supposed to happen! Maybe one of your custom values failed to deserialise correctly, which is quite unfortunate. If you could send logs (maybe on an issue on GitHub), along with
game.json
, from (I think)~/.local/share/godot/app_userdata/Composure
, I’d appreciate it and maybe be able to find the bug, but no worries if you can’t be bothered.Just in case you missed it on github - I have opened the issue (https://github.com/eutro/composure/issues/1). It doesn't bother me at all :)
Neat game. I liked the graphical feedback, like an “up” vector you make actually pointing up.
I’d highly recommend extracting the text in your tutorial and putting it into the itchio page as a guide. I took a while to grok the layout and it only clicked after reading through the source separately.
https://github.com/eutro/composure/blob/main/project/src/tutorial/TutorialSequence.rkt
Thanks for the feedback! I was worried that the tutorial wouldn’t be understood, I’m glad at least the source code was legible…