I'm not going to comment on the UI for Buttons etc, thats obviously Placeholder. Same with the Charactre selection being super Blurry.
Its cute, I really like the Art.
Movement feels slow and I can't attack outside of the Dungeon? Seems like a great Place to test Loadout/Character or whatever theres going to be before going into dangerous Areas.
Why do I have to confirm to enter the Dungeon, jsut walking in would work better I think. And it'd be nice if the Camera faded black during the transition, and actually transition into the direction of the new Room, so up, not left.
I wish I had to move manually to the next room, not just get a level clear and autoload
The Money counter could be better, same with the Health counter. And I wish there was sound and proper feedback on getting hit. Nice that I can hit myself tho.
Without enough money it says: What you do not have. Sounds odd.
Its very samey, plays pretty much exactly the same every Room. Some variety would be nice. Maybe not only enemies that move random or a stationary and shoot projectiles at you.
Whats with that weird Zelda sequence upon unlocking a new Character?
Why is the second Character a Sidescrolling melee Thing. What?
And what exactly are the controls for that?
As for the Level Editor: RMB deletes an Actor, not a Level. Your Actor selection also isn't very nice, I can see it get overwhelmingly annoying really fast when you have a bunch of Stuff. Why not have a list on the Side of Actors to select? Ordered in the same way as currently with root>interactables>and so on?
Quite a view Pieces are also weirdly oversized and connect seemingly random. Large Wall is 1 Piece big, but when I place 2 next to each other it becomes a super wide wall? Whats with the Meadow Slopes?
DungeonEditor seems to not save your Dungeon, and not have an option/load up with an empty dungeon, btu the current Demo one. Maybe just not implemented. I'd also like it to be more visual, if you'd connect the Rooms by Entryways like I talked about above, you could then have a Dungeoneditor where you plop those Rooms into a coherent look. But for what it is now, it works I think. Altho very early and debugg-y obviously. Seems also not to save the Dungeon correctly, but I might've just doen something wrong due to not really knowing what to do.
Lastly its a shame I can't zoom in, the Character is cute. If you don't want to support that, maybe have the unlocked Characters hang around a Campfire in front of the Dungeon on the Title or something? Instead of standing in front of it looking away from the Camera. Would give it a bit more atmosphere I think.