I wanted to try using the beta version of Godot 4 for this jam, that’s probably what’s responsible for the crashes. As for the stuttering, I tried to prevent that by spawning a stray bullet in the corner of the screen on game start to force shader compilation, but it didn’t seem to work for some reason. 3 hrs doesn’t give much time to bugfix however, so I left it as is. I’m glad you enjoyed what little you could play :)