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A jam submission

Low on ammoView game page

Shoot down and recycle hostile drones into ammunition
Submitted by Haydoggo — 1 day, 8 hours before the deadline
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Low on ammo's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#34.1004.100
How well does the game fit the themes?#34.5004.500
Overall#73.4003.400
How much do you enjoy the game overall?#73.2003.200
Gameplay#93.2003.200
Audio#192.0002.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3:01 hrs

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Comments

Submitted

Good job! I really like art and movement of player. I think if you go far away from recycling station enemies stop coming. But you can't play a game that far away from station so it really doesn't matter!

Submitted

And yea on Brave works like a charm.

Submitted (2 edits)

Can't play on Firefox.

Developer

I’ve heard people are having issues with the version of Godot that I used to make this and Firefox. I’ve only tested it in Chrome and Edge

Submitted

I liked it. It was pretty challenging.

Developer(+1)

Thanks!

Submitted

Cant play game...

Developer

That’s what I get for using a beta version of the game engine I guess 😅. I developed using Chrome on Windows 10, what platform are you using?

Submitted

Great entry, love the gameplay and the graphics. Too bad there is no sound...

Developer

I haven’t used sounds very much in the past so I wasn’t confident enough to try to fit a mostly unknown workflow into what little time I had. Glad you liked it though!

Submitted

the visual  is minimalist but super cute. I like it. the controls are a bit tough.

Developer

Thanks! Given more time I’d definitely have liked to polish the controls a bit. I might try this idea again without the time constraints of the jam.

Submitted

This is a super cool little game, great art for a 3 hour jam! Unfortunately I had a lot of crashes and couldn't get very far, not sure what that's all about. The first time the player shoots the game stutters, not sure if there is a chance to preload some sort of resource there? Anyways, very nice job, wish I could get farther! 

Developer

I wanted to try using the beta version of Godot 4 for this jam, that’s probably what’s responsible for the crashes. As for the stuttering, I tried to prevent that by spawning a stray bullet in the corner of the screen on game start to force shader compilation, but it didn’t seem to work for some reason. 3 hrs doesn’t give much time to bugfix however, so I left it as is. I’m glad you enjoyed what little you could play :)

Submitted

Had some Godot 4 issues myself!  That's exactly what i would have tried too. Not a big issue anyways.